Enterprises v1.4

This is just a fun little project I threw together as a Trek fan.  It allows you to view eight Starship Enterprise models, even on the Oculus Rift DK2!

All of the ships are correctly sized relative to each other.  You can toggle between "model scale" and actual size using the Tab key.

I get a stable 75 FPS on all ships with my Nvidia 970 GTX; your mileage may vary.

CONTROLS:
- Mouse:
	Left button = next ship
	Right button = previous ship
- Keyboard:
	Space = next ship
	Return = previous ship
	W,A,S,D = move
	  + Shift = move faster
	  + Control = move slower
	Q,E = move up/down
	Z,C = rotate left/right
	Tab = toggle VR camera scale (model scale vs full scale)
	R = re-center VR device
	P = take screenshot (output to Enterprises\ folder)
	ESC = quit
- Gamepad:
	Left analog move = move player
	Right analog = rotate player
	Right analog click = recenter VR device
	Left dpad = up/down
	A button = next ship
	B button = previous ship
	Home button = quit
	Left trigger = move slower
	Right trigger = move faster
	Bumpers = toggle VR scale
	
SYSTEM REQUIREMENTS:
- OS: Windows 7 or Higher
- Input: Keyboard+Mouse or Gamepad
- Headset: Oculus Rift DK2 (optional)

VERSION HISTORY:
- v1.4
	Rebuilt for Oculus Rift consumer version and runtime v1.3.
	Added warp-in and out effect between ships.
- v1.3
	New NCC-1701 model with improved textures and proper Bussard collectors.
	Specular textures corrected on NX-01, 1701-D, 1701-E, and 1701-JJ.
	Textures added to 1701-E.
	Modified controls: Mouse-Y now tilts only the camera; not the player.  (If you want to move vertically you must press Q/E.)
	Added screen-shot button: P
	Added warp engine glow to most ships.  (Because it makes me happy.)
	Added some missing navigation lights on 1701-JJ.
	Added blinking navigation lights to 1701-A and adjusted blinks on several ships.  (Lights are now synced too.)
	Added glowing navigation lights.
	Changed the anti-aliasing method because it isn't compatible with HDR.
	Fixed more inverted normals on 1701-A and 1701-E.
	Adjusted color on lots of materials.
	Help text now appears on top of models and is yellow.
	Initial ship is now the 1701.
	Reduced polygon count of 1701D and 1701E to keep framerate high.
- v1.2
	Updated to use Oculus v0.7 runtime.
	Added bridge sound effects to 1701 because I missed the "pings".
	Improved textures on 1701-D.
	Added missing textures on 1701-D nacelles plus some missing red stripes.
	Made registry textures transparent on 1701-C.
	Fixed more inverted normals on 1701-D and 1701-E.
	Fixed a few Z-fighting issues.
- v1.11
	Fixed a few inverted normals and a missing texture
	Added a toggle for camera scale on VR devices (tab)
- v1.1
	Fixed normals and emission maps on several ships.
	Added missing textures to NCC-1701JJ.
	Replaced NX-01 with an improved version.
	All ships are now actual size, which is quite interesting on a VR headset if you move in close.
	Added 8x multisampling anti-aliasing.
	Added pulsing lights. (Zo relaxen und watschen der Blinkenlichten!)
	Added moving "star" particles just for funsies.
	Added rotating Bussard collectors on NCC-1701 and NCC-1701JJ.
	Added saucer lights to NCC-1701A.
	Added ambient ship engine sounds.
	Added gamepad support.
	Added keys to rotate camera: Z and C.
	Changed text font to be more Trek.
- v1.0 
	Initial Release
	
CREDITS
Created by William Palmer (kideternal@gmail.com)

NX-01 and NCC-1701D meshes by David Metlesits  
NCC-1701 and NCC-1701A  by Raul Mamoru (raul.mamoru@gmail.com)
NCC-1701B mesh by J. Cassio 
NCC-1701C mesh by James Trexler (captainj2400@gmail.com)
NCC-1701E mesh by Paul Trenkler (isidor@palko.sk), re-textured by Daniel Broadway (chief_lds@hotmail.com) 
NCC-1701JJ mesh by Ricky "MadMan1701A" Wallace (www.madshipyard.com)

Star Trek (including but not limited to Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Star Trek: Enterprise), and the various logo devices used in them, are copyright Paramount Pictures. Nothing in this software is either endorsed or supported by Paramount Pictures.