Enterprises v1.5 for Vive

This is an updated version of a fun little project I threw together as a Trek fan.  It allows you to view eight Starship Enterprise models in 1:1 or 1:500 scale, and now supports the HTC Vive!  
  
All of the ships are correctly sized relative to each other.  You can toggle between "model scale" and actual size using the controller's Application Menu button.  
  
I get a stable 90 FPS on all ships with my Nvidia 970 GTX (even with the included 2x super-sampling).  Your mileage may vary.  

CONTROLS:
- Mouse:
	Trigger = grab ship in model-scale, or move player in full-scale  
	Touchpad Right = next ship  
	Touchpad Left = previous ship  
	Application Menu = toggle ship scale between 1:500 and 1:1
- Keyboard:
	P = take full-resolution screenshot (output to Enterprises\ folder)
	ESC = quit

SYSTEM REQUIREMENTS:
- OS: Windows 7 or Higher
- Input: HTC Vive Controller
- Headset: HTC Vive

VERSION HISTORY:
- v1.5
	Rebuilt for HTC Vive.  (This version does not work with Oculus Rift.  I may add support once I get some Touch controllers.)
	Fixed a number of model textures and broken normals.
	Added HTC Controller support for grabbing, player movement, and ship scaling.
	Adjusted stars to rotate with the ship.
	Ship auto-levels when dropped to avoid nausea when full-scale.
	Added 2x super-sampling.
	Added bridge sounds to the 1701-D.
- v1.4
	Rebuilt for Oculus Rift consumer version and runtime v1.3.
	Added warp-in and out effect between ships.
- v1.3
	New NCC-1701 model with improved textures and proper Bussard collectors.
	Specular textures corrected on NX-01, 1701-D, 1701-E, and 1701-JJ.
	Textures added to 1701-E.
	Modified controls: Mouse-Y now tilts only the camera; not the player.  (If you want to move vertically you must press Q/E.)
	Added screen-shot button: P
	Added warp engine glow to most ships.  (Because it makes me happy.)
	Added some missing navigation lights on 1701-JJ.
	Added blinking navigation lights to 1701-A and adjusted blinks on several ships.  (Lights are now synced too.)
	Added glowing navigation lights.
	Changed the anti-aliasing method because it isn't compatible with HDR.
	Fixed more inverted normals on 1701-A and 1701-E.
	Adjusted color on lots of materials.
	Help text now appears on top of models and is yellow.
	Initial ship is now the 1701.
	Reduced polygon count of 1701D and 1701E to keep framerate high.
- v1.2
	Updated to use Oculus v0.7 runtime.
	Added bridge sound effects to 1701 because I missed the "pings".
	Improved textures on 1701-D.
	Added missing textures on 1701-D nacelles plus some missing red stripes.
	Made registry textures transparent on 1701-C.
	Fixed more inverted normals on 1701-D and 1701-E.
	Fixed a few Z-fighting issues.
- v1.11
	Fixed a few inverted normals and a missing texture
	Added a toggle for camera scale on VR devices (tab)
- v1.1
	Fixed normals and emission maps on several ships.
	Added missing textures to NCC-1701JJ.
	Replaced NX-01 with an improved version.
	All ships are now actual size, which is quite interesting on a VR headset if you move in close.
	Added 8x multisampling anti-aliasing.
	Added pulsing lights. (Zo relaxen und watschen der Blinkenlichten!)
	Added moving "star" particles just for funsies.
	Added rotating Bussard collectors on NCC-1701 and NCC-1701JJ.
	Added saucer lights to NCC-1701A.
	Added ambient ship engine sounds.
	Added gamepad support.
	Added keys to rotate camera: Z and C.
	Changed text font to be more Trek.
- v1.0 
	Initial Release
	
CREDITS
Created by William Palmer (kideternal@gmail.com)

NX-01 and NCC-1701D meshes by David Metlesits  
NCC-1701 and NCC-1701A  by Raul Mamoru (raul.mamoru@gmail.com)
NCC-1701B mesh by J. Cassio 
NCC-1701C mesh by James Trexler (captainj2400@gmail.com)
NCC-1701E mesh by Paul Trenkler (isidor@palko.sk), re-textured by Daniel Broadway (chief_lds@hotmail.com) 
NCC-1701JJ mesh by Ricky "MadMan1701A" Wallace (www.madshipyard.com)

Star Trek (including but not limited to Star Trek: Deep Space Nine, Star Trek: The Next Generation, Star Trek: Voyager, Star Trek: Enterprise), and the various logo devices used in them, are copyright Paramount Pictures. Nothing in this software is either endorsed or supported by Paramount Pictures.